The world spins, and for a moment, you think you're still back on the lab bench, lost in the groggy aftermath of your last coffee bender. But no, the Merchant, your trusty chrono-pod, hasn't calmed down yet. The controls scream in protest, jolting you violently against your restraints. You find yourself hurtling through a stormy night sky, then slamming hard into something soft but unyielding. And then, stillness. You cough, pushing off the control panel. Your Merchant's MertzView screen flickers to life, displaying an image of farmland under a full moon. You're no longer in an undisclosed laboratory facility. You're...where? Somewhere familiar but twisted, like an old photograph left out in the rain. With a stomach full of lead, you realize you've landed in an alternate timeline. And not just any alternate timeline, but the heart of the Great War: 1918. As you pop the Merch's hatch, the smell of freshly tilled earth floods your senses. You're standing in a vast, moonlit farmfield. But the crops aren't what they should be - they're food, but for whom? And why do you get the feeling they're not growing, so much as...defending themselves